package
{
	import com.role.worlds.PlayWorld;
	import com.saia.starlingPunk.SP;
	import com.saia.starlingPunk.SPEngine;
	
	import starling.display.Sprite;

	public class GameEngine extends SPEngine
	{
		public function GameEngine()
		{
			super();
		}
		
		override public function init() : void
		{
			super.init();
			
			SP.world = new PlayWorld();
		}
	}
}